
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone

It's a spell effect that forces a saving throw. The next time you make a ranged weapon attack duringĬonjure barrage is technically not a ranged weapon attack. Theoretically you could do it over the course of two (or more) rounds, as long as your concentration on lightning arrow holds up.īut it's not going to stack like your player thinks. You can't cast another spell during the same turn, except for a cantrip with a casting time of l action. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. One must be a cantrip, if the spell being cast as a bonus action uses a spell slot.Ī spell cast with a bonus action is especially swift. RAW, a Ranger can't cast two spells requiring spell slots on the same turn, if one is a bonus action. If he can't use them in the same round, could he cast lightning arrow, save it until the next round, then use it for conjure barrage? I interpret the last quote as meaning that you can cast 2 spells, if 1 requires concentration and the other does not, unless a spell doesn't count as an attack. Would the ranger be able to cast both spells in the same turn?

You can’t concentrate on two spells at once. You loseĬoncentration on a spell if you cast another spell that requiresĬoncentration. Casting another spell that requires concentration.The following factors can break concentration: Normal activity, such as moving and attacking, doesn't interfere withĬoncentration. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.īut then on the next page, it also states in the rules for concentration (p. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. 202) states:Ī spell cast with a bonus action is especially swift. The rule on bonus-action spellcasting (PHB, p. The damage type is the same as that of the weapon or ammunition used as a component. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. Each creature in a 60-foot cone must succeed on a Dexterity saving throw.


You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. 225) has a casting time of 1 action and a duration of "Instantaneous": Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage. The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. 255) has a casting time of 1 bonus action, and a duration of "Concentration, up to 1 minute": The player asked me if he would be able to cast the lightning arrow spell, then use the arrow as ammunition for the conjure barrage spell. In the game I DM for, one player is playing a ranger.
